The landscape of PC gaming has changed recently, both in terms of technological developments in gaming monitors and graphics cards as well as in the composition of IGN’s PC gaming staff and contributors. Because of this, save from a few true stalwarts, our list of the top PC games now is very different from lists from previous years. It should be noted that this list does not aim to compile a list of the “greatest” or “most influential” PC games ever created. It’s also neither a ranking of the most well-known games nor an attempt to include the best titles in every category.
The history of PC gaming and space simulators are closely related, and before ambitious and immersive games like Elite: Dangerous and Star Citizen emerged, EVE Online stood as the pinnacle of the meticulously designed genre. EVE Online celebrates player choice and socially-driven tales like no other MMORPG before it, all while taking place in the vast, dynamic, and hazardous world of New Eden. A virtual world where everything has a price has an inherent charm while being intricate and frightening in its density.
The Chronicles Of Riddick: Assault on Dark Athena
Assault on Dark Athena can legitimately be referred to as the definitive Riddick video game, despite being mostly a remake of the previous game in the series. Starbreeze’s interpretation of Vin Diesel’s stoic anti-hero broadens the scope of the story and introduces new mechanics to the mix in this grim science fiction adventure that most people missed the first time around. In the stealth action game The Chronicles of Riddick, things going wrong might occasionally be more entertaining than everything going perfectly.
Brothers: A Tale of Two Sons
Brothers is a game where you control two characters at once, which is a straightforward but original hook. Naturally, the process of figuring out how to make these two people function as a team reflects the game’s overall narrative arc and serves to make the game’s ending even more painful. Brothers: A Tale of Two Sons saw Josef Fares disrupt the conventions of contemporary gaming to offer up something more founded in emotion than action, long before the Swedish director behind the game became an online sensation.
Slay the Spire
In the wake of Blizzard’s Hearthstone, other digital card games with a multiplayer focus have appeared, but Slay the Spire is the gold standard for single-player deck building. Slay the Spire offers a variety of innovative new takes on the tradition by drawing inspiration from both current roguelike games and classic turn-based RPGs. It’s a game that engages you in dialogue rather than merely providing you with tasks. Slay The Spire has the impression of constantly challenging you to think of new ways to play.
Stellaris codifies and gamifies every facet of contemporary life and imagines how it might be different, with an emphasis on exploration and interspecies diplomacy. It’s an intriguing look at what the future of strategy games might entail rather than the possible course that humanity might take among the stars. Despite having a similar aesthetic, Stellaris feels different from previous strategy games and like a new venture into uncharted terrain.
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